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Eidolons: Netherflame
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Devlog
The Backer demo is out , watch the first half, then play it in full!
September 25, 2019
by
EiDemiurge
1
Friends! Good news - yesterday we released our backer demo to project's supporters and streamers, and already the first video is up on youtube. Watch it now! Don't worry, it does not contain all the...
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§28 - CROWDFUNDING CAMPAIGN IS LIVE! :)
September 18, 2019
by
EiDemiurge
2
Sorry to keep it short here, but you really will find all the info here https://www.indiegogo.com/projects/eidolons-netherflame/x/18588111?create_edit=true#/...
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§27 - the Netherflame campaign has begun!
July 20, 2019
by
EiDemiurge
1
Hello friends! Right off the bat, check out this Saturday’s juicy bit - a screenshot gallery! As you can see, I haven't beed idle! The latest update features puzzles, story, sound design and everyt...
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§26 - Back in the fray, with new plans and ideas!
July 04, 2019
by
EiDemiurge
1
Hello friends! So after my mountain trip and a bit of wisely timed creative laziness, I am back in development! To get it out of the way - Beta-testing is still on, and you can get the demo key at...
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§25 - The crunch is over, the Demo's testing is now, and the crowdfunding ... Delayed again!
June 04, 2019
by
EiDemiurge
1
Friends! You might have realized that something went a bit off the track with our crowdfunding campaign launch - long story short, I have decided to take more time to test the game and to recover from...
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§24 - The Demo crunch, the first Boss, many new things and... another delay :)
May 14, 2019
by
EiDemiurge
1
Hello friends! TL;DR - we are looking for testers! I hope you have been enjoying the spring’s soft touches! Here they are yet too soft to feel, alas - it's been snowing in fact! Meanwhile, my crunch...
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§23 - A Demo, An Interview, and a little delay
April 23, 2019
by
EiDemiurge
1
Hello Friends! Let's start with the end - yes, unfortunately there will be a delay with our IndieGoGo launch, but all due to good reasons. Because yes, it is happening - our backers will have an excl...
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§22 - New Name, New Trailer, New Horizons
April 13, 2019
by
EiDemiurge
1
Hello folks! A week ago, after a friendly chat with Jeff Vogel about his game Nethergate (1998), I decided it was not right to keep confusing people, and went for a name-change - to Netherflame! Then...
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§21 - Turn-based Combat breakdown
March 30, 2019
by
EiDemiurge
2
What are turns? What are action points? Isn’t there a better way to do intelligent combat? - Unknown philosopher, 21 century. What follow is a detailed introduction into Eidolons innovative turn-bas...
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§20 - Steam Page and RpgCodex thread
March 23, 2019
by
EiDemiurge
2
Friends! I'll keep this one short - there are a few new places to go now! Steam Page: https://store.steampowered.com/app/1043440/Eidolons_Nethergate/?beta=0 Codex Thread: https://rpgcodex.net/f...
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§19 - Epic UI upgrades, Story Teaser and a little surprise...
March 21, 2019
by
EiDemiurge
2
Friends! Right off the bat, let me share my excitement - the game's first real video is finally ready! It’s short and atmospheric, and serves as an introduction into the story. You can view it ri...
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§18 - Crowdfunding of Eidolons starts soon!
March 13, 2019
by
EiDemiurge
#crowdfunding
Momentous news, friends - the crowdfunding campaign for Eidolons: Nethergate is set for end of April! Let me welcome you to the campaign's preview page then :) A closer look What to expect from the c...
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§17 - The fundamentals of Nethergate Campaign
March 01, 2019
by
EiDemiurge
Hey! I am writing this one primarily for people who did or want to read the last post ; or the one before it . I hope it will help you understand what’s going on with the various new and tricky conc...
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§16 - Deeper Dungeons, Deeper Insights
February 28, 2019
by
EiDemiurge
2
Just one more hero... My goal with Eidolons is to achieve a streamlined experience - with open-world adventure, turn-based combat and dungeon crawling - without dumbing anything down. I want to cut...
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§15 - Closer Look at Roguelike/Openworld hybrid and core concept of Eidolons
February 02, 2019
by
EiDemiurge
Hello friends! In this in-depth design-related post I'm going to do a breakdown of the core features in the game, let's get started! 1) Replayable campaign The Nethergate campaign is split into two...
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Духи: Врата Миров
January 24, 2019
by
EiDemiurge
[This one is for my fellow Russians who don't care for English descriptions. I might translate it back some time too] Друзья, вы вероятно уже догадались что речь з...
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Update #14: Nethergate Awakes
January 18, 2019
by
EiDemiurge
1
Hello there! Apologies for the long silence, I haven’t been very well during the last month, and then there is the matter of being broke... There is certainly an art to surviving the Siberian wint...
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#13 The Harrowing Halloween Update
October 29, 2018
by
EiDemiurge
3
So, the hour draws near, and it’s past time I answered the question - what to expect from this update in particular? Now, for those who are completely new here, here’s a brief description of the...
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Update #12: And... We're Back!
October 27, 2018
by
EiDemiurge
I'm back! From wherever indiedevs go when they are working in the shadows, alone in their caves... So in short, I've begun to work on too many features at the same time, and it was hard to post abou...
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Update #11 - RNG Dungeons!
July 24, 2018
by
EiDemiurge
Why I believe in evolution? Well if I were god, I wouldn’t do it all by hand. Procedural generation rocks! As Eidolons are moving towards openworld gameplay, it seems obvious that some way of addin...
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Update #10 - Catching Up
July 11, 2018
by
EiDemiurge
So, the fool’s voyage continues, through storm and gale... Still on the lazy side of my things here, but schedule is schedule, so I’ll try to catch up! The work on Hero Creation UI has been fruit...
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Update #9 - New Horizons!
July 07, 2018
by
EiDemiurge
Hail friends, hope you are not as direly weakened by summer as I am! Indeed, these are hard times for heroes of the north, but we wouldn't be heroes if we didn't love a bit of challenge, would we? So...
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Getting back into it
June 29, 2018
by
EiDemiurge
Wow, it seems I've missed a few updates... If sickness was any excuse, I would say that summer is a hard time for men like me, men made for Winter... Laxness, distractions and the worst - children pl...
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Update #8, v0.6.3 - Free Map Adventure!
June 10, 2018
by
EiDemiurge
Technically, I am still on vacation, but obsessed individuals like me really can't stand the notion of idleness. Pretty strange for a gamedev, I know... But what would I do, anyway, watch TV? Nay, Val...
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Update #7, v0.6.2 - the final beta version!
June 01, 2018
by
EiDemiurge
Friends! It has been a great experience for me with the beta - all the feedback, and the feeling of sharing in general :) Thanks to all of you! Today I am concluding the beta - but I will let a game...
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Update #6, v0.6.1c, beta hot fixes and UI tweaks
May 24, 2018
by
EiDemiurge
By the Gods, this was a mighty struggle! The beta threw some really devious bugs my way, but at last I am uploading a patched up version :) To be fair, I wasn’t in a very good shape after initial cr...
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Reflecting on the Beta Release Crunch
May 19, 2018
by
EiDemiurge
I believe it’s time for a bit of reflection on how the process of making the beta-version has gone and the results thereof... The plan was to wait until more refinement is done, yet as you can see f...
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Update #5 - Version 0.6.0, Beta Release!
May 18, 2018
by
EiDemiurge
#version
I will have to be really short now, too tired from all the crunch to write anything sensible. Here is my commit message for the beta version: Beta version released! Too many fixes to count, but among...
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Update #4: V 0.5.9 - Hero Menus and Brand New Video
May 14, 2018
by
EiDemiurge
#version
Version 0.5.9 The version update has been delayed by internet cut, Siberia is a rough place to live! But as you can guess, this only made me work all the harder (I do sometimes wonder if I should aut...
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Update #3 Version 0.5.8
May 05, 2018
by
EiDemiurge
Greetings and welcome back, I'm a little late in posting the update this week - you'll see why :) So, what does v.0.5.8 have in store for us? First off, this week I have been working on some deep-in...
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Closed Beta approaching, looking for testers!
May 02, 2018
by
EiDemiurge
Hail, friends! Today I have decided that within 2 weeks, I will start the Closed Beta :) Subscribe from my blog , Eidolons need you! I also created some non-combat footage (since weapon anims still...
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Weekly Update #2, Version 0.5.7
April 27, 2018
by
EiDemiurge
Hail friends! So, it's week #2 and time for an update! In v. 0.5.7 we have: ♦ Enhanced DC aesthetics and ui Dynamic 2d light seems to work good in caves, what do you think? (I am hesitant about add...
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Personal Blog Resurrection
April 26, 2018
by
EiDemiurge
Why do we fall? So we can learn to rise up again... I had tried many times to start a regular and engaging blog, but there was never anyone to read it, so I fell back into darkness. Well, now I smell...
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UI Updates and massive Item System revamp
April 23, 2018
by
EiDemiurge
1
Hey folks, I've been working on core logic and *invisible things* mostly, but today I also updated the UI and have something to show. So there you have the (1) Combat Inventory - a small panel that j...
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Weekly Updates and the Epic Countdown commencing!
April 20, 2018
by
EiDemiurge
#version
Hail and welcome once more, friends, today I am starting the habit of posting weekly updates and the countdown. The current version is 0.56, and I will push it by 0.01 each week, with releases for ev...
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The story behind this project, Pt.1
April 19, 2018
by
EiDemiurge
In short, I have dropped my university (IT) studies to pursue my dream of a perfect roleplaying/strategy game, and been developing it for almost seven years, as a coder, writer, artist and musician...
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To New Beginnings!
April 18, 2018
by
EiDemiurge
1
Hail and welcome, friends, a hearty greeting from the cold Siberia! My name is Alex and I've been working on an rpg project for ages, today I'm going public with it at last! :) So, what can you exp...
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