Weekly Update #2, Version 0.5.7
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Hail friends!
So, it's week #2 and time for an update! In v. 0.5.7 we have:
♦ Enhanced DC aesthetics and ui
Dynamic 2d light seems to work good in caves, what do you think? (I am hesitant about adding 3d/vector light, want to preserve an oldschool feel to the game)
Also, now the system allows for adding any kinds of ambience emitters with ease and control, I suppose there will be places where it will snow, and of course, everywhere there will be fog and mist, it’s Ersidris after all, haunted and mystified! :)
♦ Basic HC - can level up, equip, spell-manage a single hero (no skill trees yet, those still remain in Swing only... )
Indeed, most importantly, I have made the spellbook mechanics work smoothly in simulation so one can tinker with spells to the heart’s desire, then just cancel/undo the arcane transformations if they’ve gone wrong :)
♦ Enhanced/Fixed animations (especially Spells! I'm close to being able to capture footage! I am sorry for taking so long...)
Many other small fixes...
Finally, now we have the OST for a trailer ready to go - check it out!
Eidolons: Netherflame
A Dark Tactical Roguelike/cRPG with deep Hero Customization, Random Dungeons, gripping Story and a harrowing Atmosphere
Status | In development |
Author | EiDemiurge |
Genre | Role Playing |
Tags | 2D, Character Customization, Dark Fantasy, Fantasy, Roguelike, Tactical, Tactical RPG, Top-Down, Turn-based |
More posts
- The Backer demo is out , watch the first half, then play it in full!Sep 25, 2019
- §28 - CROWDFUNDING CAMPAIGN IS LIVE! :)Sep 18, 2019
- §27 - the Netherflame campaign has begun!Jul 20, 2019
- §26 - Back in the fray, with new plans and ideas!Jul 04, 2019
- §25 - The crunch is over, the Demo's testing is now, and the crowdfunding ... D...Jun 04, 2019
- §24 - The Demo crunch, the first Boss, many new things and... another delay :)May 14, 2019
- §23 - A Demo, An Interview, and a little delayApr 23, 2019
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