Is there a demo available ?
A downloadable game
[News] We've set the timing for our crowdfunding campaign to end of April! Sign up there or jump on Discord to show your support and receive a special bonus! (you can read more about it in our devlog)
A chain of heroes must pass on a sinister Curse as they seek answers and sacrifice themselves for a chance at salvation. In the end, they will return for one last battle, an attempt to forestall the rising doom, the end that was promised.
- Write your own grimdark saga in an epic replayable campaign. Autosaves only, death is part of the journey!
- Unique hybrid of roguelike and open-world rpg
- Battle overpowering bosses with your finest heroes at your side, risen from the ashes
- Challenging turn-based battles with intuitive real-world basis and hardcore depth underneath
- RTwP dungeon exploration with Light&Shadow system, tricky AI, secret doors and interactive objects.
- Play as a pair - Keeper and Scion - and find the deadliest combinations of skillsets.
- Survive under the weight of the Curse, collect the ash of your finest heroes to stand together against coming storm
Soon, the Shadows will take me.
Once, I used to be an adventurer, just like you. I was brazen, and I was arrogant. Then... I challenged a dark god. Now all my old companions are dead, and my new ones, well… Hunger. Oblivion. Madness.
I never wanted this. I thought I was doing the right thing of course, saving the world, and succeeding... But then, one does not steal from a god and live happily ever after.
So yes, I am not here to save anyone, least of all myself. Whatever I do, I cannot escape the evil that has rooted itself within me. People... should just stay away.
Don't pity me, damn it. After all, there is a certain beauty in knowing your time is short and each breath draws you closer to the final destiny. This freedom, paid for with blood, feels real. These moments of silence – deep and resonant - they become precious. I think I am more alive now than ever before.
Yes, I am ready now. But... Who is the elf woman that saw me without eyes, spoke to me without voice? What dark mystery brought doom on her race? And whose tool am I now, what is the meaning of this mortal affliction?
Time is running short, and answers slip through my fingers. Better it would be to let the shadows take me… and yet it burns me, devours my sanity, and all that I thought I was.
And when the time comes, I know I will slay in such a frenzy that the Sleeping Gods themselves will waken, for I shall not relent until I stand before their Gate, and woe to all who bar my crimson path.
Still want to travel with me, friend? Good. Then listen.
One by one, they will Fall
All as one, they will Rise
One last time...
is an atmospheric role-playing game in which you can enjoy great freedom, but have to fight and scheme to preserve it long enough to grow strong, if you wish to struggle against Fate.
At its core is a hybrid of strategic open-world and intense story-driven gameplay.
There is lore and story everywhere you go, but they are not imposed on you, not until the end. You can explore or search for clues or simply build up your power, find mighty souls to steal – imbue your items with them, or keep them in reserve.
Time and again, you will try to achieve your maximum potential, and maybe one day, you will break through to the final revelation...
Features you expected
♦ A proper hardcore RPG , moderately DnDesque
- Brutal Tactical battles with realism and space for genuine Mastery
- Tricky dungeon exploration with Light and Shadow system, secret doors and interactive objects.
- Crazy-deep and innovative hero customization! Qualify for Class Ranks to attain them, invest in a mastery to advance through Skill Trees.
- 20 schools of magic for your grimoire, and an arsenal of death to battle gods, men and demons.
♦ Gritty Strategic survival
Unless you are willing to ask the game for Mercy, you will be playing against time. If you wish to resist the evil, you will have to find some ingenious ways to grow strong and explore the darkest corners of Ersidria.
Yes, this game will take away your freedom... So you can actually appreciate it!
Features you did not expect
Pass your doom down the line! Before the darkness takes you, must find a willing companion who will eventually have to kill you and relieve you of the Curse. And on it goes, until the dark reveals its secrets.
† Your choices, your reckoning
The Soul Scourge will claim many heroes before it is done with this world. And its victims will claim many souls as well. The final struggle then, when the Eidolon Lords are bored of your obstinacy, must be something spectacular...
† ... and the shivers going down your spine.
A dark mystery concealing a heart-wrenching drama? Yes, and the chilling intensity of struggle for survival and sanity against insurmountable odds...
With my soul at stake. And one more thing.
It'll get under your skin.
This desolation, this endless twilight... It’s a thing that envelops you gently, opens you up and... twists you inside, until you can't turn back to the way you were before. And then the brooding silence turns into unholy frenzy. Are you ready?
This project is a quest of one despaired gamer to find what was once promised, but never quite given. Or given in excess?
My thesis is that to feel what freedom means, one has to know exactly where it ends. Life through death kind of thing. The game is meant to test it!
You have questions, I know...
... Let's make a quick run then!
1. Calculated murder?
Exactly, combat is turn-based, but logic is real-time-based… It’s simple.
2. Gameplay depth?
Too much of it, probably. But it's an indie rpg, right? And at least there is always one more secret for you to discover...
3. My character?
Anywhere from an ambitious Sorcerer to a charitable Knight, with combinations thereof in between. You can make... strange things, and some of them might even work! In Eidolons, building your character is an art.
The classics of Tolkien Fantasy clash with Eldritch Horror, and something is born in the process. Eidolon Multiverse - a setting with over 10 years of world-building behind it. Surely that means something… to someone?
5. Rewards and Riches?
There are many to be found, but you will have to respect the Darkness if you want to steal her treasures! There are some tricky exploration mechanics.
Yes, that’s the point! The map is set in stone, based on lore, but we have layers of randomization and procedurally generated dungeons, dynamically (d)evolving small towns. It's a world that lives its story – and it can be dizzying, but fear not – the constant flow of interactive events will keep you sharp.
Too tedious - just transform the souls of slain foes into enchantments, minions or sentient items. Leave the rest to professionals.
Subscribe and follow my Twitter, there's going to be one hell of a storm this year! You can take part in it too, just join our Discord! You can also sign up to our mailing list to get news about betas and our crowdfunding! And before you go...
Thank you. It was an honor to fight alongside you... But now I must ask you for one final favor.
The thing that’s buried in my chest, it cannot be allowed to escape. Do you understand? Good...
You will become its bearer, and after that... you will have to find someone to help you. Just like I found you. Do not rely on yourself alone - this darkness will wear you down. And when you start thinking of giving in, think of all the suffering it has brought into this world.
Find the Gate, and thrust this Scourge back into the black void whence it came!
- §24 - The Demo crunch, the first Boss, many new things and... another delay :)8 days ago
- §23 - A Demo, An Interview, and a little delay29 days ago
- §22 - New Name, New Trailer, New Horizons39 days ago
- §21 - Turn-based Combat breakdown53 days ago
- §20 - Steam Page and RpgCodex thread60 days ago
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ubuntu mate 18.04 it's working
Hi ! What about a Linux version ? On the way, maybe, later, nah ?
Hello Tchey, yes, in fact I just keep forgetting about it, but it shouldn't take too long to make it Linux-compatible, it's java after all. In fact it might already work (at least the .jar in the distrib), I haven't tested it for a while (used to work a while ago). Would be grateful if you did, however, solo dev is hard you know :)
Nice, will do in a few hours then ! I will report back if it's working or not.
Any new news ?
Sorry I missed you comment with the error, it seems some of the path separators have failed for linux, although it looks proper in the log, or? Could you check if the file itself is there at that location?
About news, well, I try to keep up the devlog, RNG is almost ready, there'll be a lot of random tricky dungeons soon :)