To New Beginnings!
Hail and welcome, friends, a hearty greeting from the cold Siberia!
My name is Alex and I've been working on an rpg project for ages, today I'm going public with it at last! :)
So, what can you expect from this game? Well, I think this is shaping up to be a deeply intellingent, rather hardcore, unforgiving dark fantasy rpg classic. You will experience a brand new take on the classic DnD’esque system with new mechanics for cleric magic (‘Divination’, direct but random help from the worshipped Deity or Power), stamina, morale, focus, wounds, to name a few.
There will also be a high level of realism in combat. There are rules here that emulate the real use of armor, shields, various weapons and allow more than to “hit and be hit” - you can choose what enemy (or direction) to Watch, what mode to be in passively, how to use the short pause between the deadly exchanges...
I call this whole thing 'slow motion' because ideally, you will be able to visually very clearly how the battle unfolds - that's why I went for this strange overlaid 3d-weapons animations, seemed the best way to show exactly how the strikes are made without taking the tremendous cost of making everything 3d and of the same quality. Maybe someday I will be able to make a game that looks like a movie, but it's a lot, I'll leave it to the Triple-A crowd for now :)
Eidolons: Netherflame
A Dark Tactical Roguelike/cRPG with deep Hero Customization, Random Dungeons, gripping Story and a harrowing Atmosphere
Status | In development |
Author | EiDemiurge |
Genre | Role Playing |
Tags | 2D, Character Customization, Dark Fantasy, Fantasy, Roguelike, Tactical, Tactical RPG, Top-Down, Turn-based |
More posts
- The Backer demo is out , watch the first half, then play it in full!Sep 25, 2019
- §28 - CROWDFUNDING CAMPAIGN IS LIVE! :)Sep 18, 2019
- §27 - the Netherflame campaign has begun!Jul 20, 2019
- §26 - Back in the fray, with new plans and ideas!Jul 04, 2019
- §25 - The crunch is over, the Demo's testing is now, and the crowdfunding ... D...Jun 04, 2019
- §24 - The Demo crunch, the first Boss, many new things and... another delay :)May 14, 2019
- §23 - A Demo, An Interview, and a little delayApr 23, 2019
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